ROLE - 3D / 2D Animator ARCANE - Immersive
Shanghai 2026
Arcane — Immersive Shanghai
Luke Halls Studio
Role: Junior Creative Director / 3D Animator / 2D Animator / Illustrator
For Arcane — Immersive Shanghai, I contributed to the creation of 3D scenic assets, hand-drawn 2D animations, illustrations, and animated story moments as part of Luke Halls Studio.
My work included a series of traditional frame-by-frame, hand-drawn 2D animations showing Arcane characters transforming into monsters. These animations were projected onto 3D scenic forms and displayed on LED backdrops throughout the experience.
I also created 3D assets from scratch, modelling them to match the existing set pieces and texturing them in Substance Painter with a realistic yet painterly finish.
My work included frame-by-frame character transformation animations, 3D environment assets modelled and textured to match the physical set, and additional animation work across Maya, Cinema 4D, Unreal Engine, and MetaHuman. The content was developed for LED scenic backdrops and projection within the immersive experience.
Alongside the asset work, I supported the animation of specific scenes within the immersive story. This included animating crows in Maya and Cinema 4D, as well as using MetaHuman in Unreal Engine to create an animation of Jinx’s eye, which was then integrated into the show content.

